In the process of acoustic signal processing, we often encounter the following concepts: energy spectrum, power spectrum, octave spectrum,1/3 frequency range spectrum. There are differences and links between these concepts. Some of these concepts are often mixed when people talk about problems. A little bit of time lat
DX10 engine plan-bullets and dx10 engine bullets
Today, I changed the bullet release mechanism to "collision N times" or "death (suicide)" after a period of time ).
The difficulty is to commit suicide. It is difficult to ensure that the system will not "return to Soul" after the suicide ".
After searching for a long time, I finally found out which statement is called "soul ":
This sentence is the fault. If
1. Energy and Power Signals
If the energy of the Signal Integration can be obtained, instead of infinity, that is, the energy is limited, and the average power in all time is 0, the signal is an energy signal. If the energy is infinite, the power is used to describe the energy of the signal, which is the power signal. Any signal is either an energy signal or a power signal, because the power of the signal can never be infinite.
2. spectrum, energy
During spectrum analysis, FFT has the following four errors:
(1) spectrum mixing: The nequest theorem has been well known, so almost everyone knows that in order to avoid spectral mixing, theoretically the sampled spectrum is greaterThe highest frequency of the signal. What is the relationship with the time domain?
The reciprocal of the sampling period is the
Spectrum:
The dynamic signal is analyzed in the frequency domain. The analysis result is the spectrum lines and curves of various physical quantities coordinate by frequency, and the spectrum function f (ω) with various amplitude as the variable can be obtained ). The spectrum is a very rigid thing. It often refers to
Spectrum Analyzer is the use of frequency domain to analyze and study the signal of a measuring instrument, for signal analysis it is indispensable, with the rapid development of communication technology, more and more field operations need to support the spectrum instrument (Spectrum Analyzer type), such as communication transmitters and interference signal meas
John Carmack reproduce body description dx10
Occasionally, I saw an interview with John Carmack (author of the quake engine, not forgotten) by game informer in August. The paid comrade was already very happy to use DX9 to develop the Xbox game.
"DX9 is really quite a good API level... Microsoft has done a very, very good job of sensibly evolving it at each step -- they're not worried about breaking backwards compatibility -- and it's a pretty clea
Android mobile games released weapon spectrum, android mobile phone Spectrum
Collation
In the spring of 2013, as the company entered the mobile game publishing industry, it witnessed the entire industry boom, struggle, shuffling, and silence. From hundreds of games, hundreds of releases, to now hundreds of games, several releases. After a round of shuffling, most publishers have been overwhelmed by several
Many users agree that only the latest Vista system supports dx10 and Windows XP cannot run dx10 games. This is Ms's official statement, but it is not true? The answer is no.
However, it was reported on the Internet that a simple method can be used to run the latest crysis game in the WINXP system and obtain the same picture quality as dx10.
In the crysis-online
I have been working on shadow recently. A "sideline" is to replace all the things originally implemented with fixed pipeline with shader. Why? I believe that anyone who has done Shadow Mapping demo knows this.
Now that shader is used to implement lighting, simply use per-Pixel Lighting. Consider spot/fall off and far/near attenuation. In this case, a mesh may be affected by multiple light sources. Therefore, a dynamic shader merge mechanism is required to dynamically generate a combination of d
Today, with the Cuda example, a rotated polygon is drawn in a CU file.1. In the CU Riga Dxmath header file will be error, not resolved, and finally wrote a few math functions2. When binding the VertexBuffer and Cudaresource in CPP files,hr = Pd3ddevice->createbuffer (BD, NULL, g_pboxvertexbuffer);Where the DESC BD does not have a BD set. miscflags= 0; And then it can't be drawn.D3d10_buffer_desc BD;BD. Usage = d3d10_usage_default;bd. Bytewidth = sizeof (vertexstructcuda) * all_box_vertex_nums;b
).*****************************************I think of two solutions,Workaround 1: Adjustment the condition for judging 0 is the minimum speed valve. This method can only be estimated, there is an unstable error, because there is a one-step point multiplication operation. I ruled out the method. Adopted the second type ofSolution 2: The processing point multiplication product is 0 without special treatment, through the subsequent Momentum theorem processing, and the next cycle of the minimum spe
. Put some pictures of yourself DX11.Learning experience Sharing:At that time I took a lot of detours, did not find the Chinese version of the DX11 textbook (domestic is some, the following I will introduce how to find), the use of textbooks is not dragon book, but the online very easy to search the Chinese version of the "DirectX 11 Game Programming Primer ", this book is Ben Ben, The knowledge point in the book is very shallow, almost can be said to be a sentence; What Steiger surface, specula
In order to practice English and share what I have learned about the instanced tessellation, I wrote this artical, just talking about the instance tessellation pipeline, not the mathematical research about the surface soomthing. -- zxx
Days buried myself in *. CPP and *. PDF files, I finally got the idea of the instanced tessellation, which has been implemented in the earlier days after when dx10 is released and NVIDIA added a geometry process part t
Switch from "driver home"Source: http://news.mydrivers.com/1/89/89046.htm
At Siggraph 2007, a world-class computer graphics image event held in San Diego, California last week, Microsoft officially confirmed that Windows Vista SP1 will upgrade DirectX to 10.1.
When introducing the features of dx10.1, there is a saying that "Supported on upcoming Hardware". We can understand it as "the latest hardware supports ", it can also be understood as "only the latest hardware will be supported ". Recent
Today, using the thread in Cuda block to modify the hexahedral of two for loops has been wrong.// For (int i= 0;i// { int j= threadidx.x; int i= threadidx.y; // For (int j = 0; j {Is that the incorrect sequence of I and J affects the coordinate position when calculating vertex coordinates: Boxverticescuda[gridindexnumstop]. Pos,-boxlength/2+widthblock*j, Boxtopy, (Boxlength/2-lengthblock*i));The Thread.x Thread.y in the block, the execution sequence should
Spectrum, amplitude spectrum, power spectrum, and energy spectrumin the study of signal processing, there are some concepts related to spectrum, such as spectrum, amplitude spectrum, power spe
The effect of the three-day music spectrum:
Includes five classes:
MusicControl class, which is used to control music, including the control of music loading and playback.
ID3Control class, used to extract information related to music files, display various information cyclically, and display garbled characters in extracted Chinese. Here, you can use a function to correct the information:
Function EncodeUtf8 (str: String): String {
Var oriByteArr:
Label: style blog HTTP Io color ar OS sp The first part of this article first explains the AR spectrum, but it does not give too much details. The second part introduces several common speech features, some of which have been used in previous blog posts, such as the zero-crossing rate. The third part provides the actual operation process and recognition results. The goal of this paper is to extract the characteristics of the voice signals collected b
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